GIG reference manual

the lights menu

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Section contents

Introduction
In the lights menu, light sources can be added locally or globally using local light, add light, add ambient, and add spotlight.
Lights can be deleted using delete, cancel and cancel all.
Lights can be saved and restored using save light and get light.
Lights can be copied to the positions of a number of single solids using copy to sol.
Lights can be selected using get light tag, previous and next. Lights can be animated using fix event.
A light meter can be used to measure the relative light intensity of a light
source at a certain position.
Lights can be global (shining on every object in the scene) or local (shining only on the part of the tree to which they are assigned).
Normally lights are global. Local lights can be added using the local light button or using cut, copy, and paste in the view tree menu with edit lights.
Lights have the following properties:

Spotlights have the following additional properties:

These lights do not have a position because they illuminate the environment equally everywhere, so they are always constant and cannot cast shadows. They can be used instead of the ambient color of a diffuse attribute.