GIG reference manual

the edit menu

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Section contents

Introduction

In the edit menu, solids can be selected in different ways, using up, left, right, get solid tag, multiple tags, and pick prim.
The CSG tree can be viewed and edited using view tree. Here you can also cut, copy, and paste solids, lights, attributes, transformations, animations, etc.
Solids and animations of solids can be deleted using delete and delete ani.
Polygonal models, NURBS. and Sculptor objects can be edited using edit poly, edit nurbs, and edit sculpt.
Parts of the CSG tree can be saved using save active.
Complex CSG models can be evaluated for wire frame and flat shaded representation.
Evaluated models can be exported to polygonal data formats.
Tags can be automatically assigned or cleared using auto tag.
Transformation levels can be added to create extra intermediate coordinate systems.
Display levels can be assigned and selected to display only a certain part of the CSG tree in wire frame or flat shading.

Comments
To select solids in other menus than the edit menu, use get solid tag or the u, l, and r keyboard shortcuts to navigate the tree.